We're also excited to announce that we are a part of Y Combinator's Winter 2018
startup batch! This is our first time in the startup world so we're more than thankful
to have Y Combinator's mentorship, support, and network to guide us. It's been
an intense and educational experience!
Supermedium is the beginning of realizing ambitions that we've held for
years. We were previously on the original Mozilla VR team that started the
WebVR initiative. There, we created A-Frame, an open source web framework for
building VR experiences, which we still maintain after over two years. We moved
on from Mozilla to take WebVR to the next level. We are establishing the Web as
a legitimate foundation for VR, and for immersive platforms going forward. Just
as there are a billion websites today, we are aiming for millions of VR sites
in the future. And it starts with a browser.
The beauty of web-based VR is that content loads fast. A typical native VR
application is several or dozens of gigabytes large, takes a minute or two to
boot, and costs $20. On Supermedium, you can click a link in Supermedium and
within a few seconds, you can be painting in A-Painter, shooting asteroids in
Space Rocks, or be on the sea train from Spirited Away. Have a go at a VR
experience for a minute or two, and move onto something else if you want.
The Web breathes freshness and diversity into the VR content ecosystem. A VR
site could be a bite-sized meme, a low fidelity game, a small store, a wedding
page, an educational outing quickly thrown together for some students, or
something taboo. Experiences that would otherwise not make it past the app
store standards. With the Web, everything is permitted.
To start, we are featuring dozens of curated VR sites. We will be adding more as we find them so stay tuned! Traditional URL input will be supported later on as more VR sites appear and work. Today, most sites do not have VR content, and those that do are either broken or non-performant. As we start featuring more content portals and volunteer to improve existing VR sites, the number of accessible VR sites will soon jump from the hundreds to thousands to tens of thousands.
We witnessed first-hand how slow the Web was to react to the rise of
smartphones and app store ecosystems. As part of the Web community, we don't want to see that happen again with VR. We want to ensure the Web is a first-class citizen for VR and for
immersive platforms going forward. For the next big personal computing shifts,
we think we're right on time.
- Kevin Ngo, Diego Marcos, Diego Goberna